Archive - Jan 19, 2004

Date
Type

Manley Rant on Evolution of Webcomics Culture


MT Publisher Joey Manley compares early webcomic culture to early videogame culture and speculates about the future. It must be something that's he been thinking about lately because I could swear he recently wrote something similar in a comment to a Comixpedia article.

TWEEN moves to Thursdays.


A.P. Furtado’s funky fantasy comic Tween, published at Moderntales, moves from Sunday updates to Thursdays beginning this week (Jan 22nd).

Ko Fight Club by Russ Williams, reviewed by Xaviar Xerexes


Department: Reviews

Russ Williams' Ko Fight Club is a constantly evolving webcomic that samples a wide and extremely diverse set of topics for its subject matter. Williams describes Ko Fight Club as "eclectic comics about Go, board games, the Bench, Watchmen, Fight Club, Shakespeare, Esperanto, and Toki Pona." 'Eclectic' does not do justice to the range of topics and styles found in this webcomic. In fact, at his best, Williams is the Spike Jonez of webcomics, mangling culture high and low into something recognizable yet different from the norm.

Stickler and Hat-Trick review Gabe and Tycho's Penny Arcade


Stickler and Hat-trick, in association with Comixpedia present…

Stickler and Hat-trick at the Keyboard

This week, they review PENNY ARCADE, created by Gabe and Tycho!

( Tonight's show is sponsored by Bigger than Life™ Prunes. Enhance the size of your after-dieting effects today with new and improved expanding prunes!)

Stickler: Welcome to a new year of At the Keyboard!
Hat-Trick: This week we're taking a look at one of the biggest and most successful webcomics out there, Penny Arcade, created by Tycho and Gabe, which updates on M-W-F schedule.
S: Well, let's just get this out of the way. PA is a great webcomic. When we were asked by Mr. Editor who lives under our couch to review Penny Arcade, I was a little nervous…
HT: We volunteered, dumbass. Thanks!

Art and Narrative: Viva la Revolution


Above all, I love good stories.

Artful narrative.

Damonkey Business by Damonk


Games of Wit, Battles of Rhetoric, and the Art of 'You Suck'

Hey you – yeah you with the nose.

You suck.

No, wait. Wait. Let me try that again.

You suck, like your momma on my d*** last night.

No, no, wait. Still not quite right.

You suck, like your momma on my d*** while your gf was giving her a tongue dive.

There.

Now I feel I have successfully refuted your position on Austin's stance on the Sense-Datum Theory.

Disagree?

Gaming Webcomics and the People Who Love Them


The mere mention of video games often evokes images of a solitary white ball bouncing between two vertically moving white paddles, with that distinctive Pong sound. Maybe it evokes images of a large gorilla hurling barrels at unsuspecting Italian men instead. No matter what you think of when you think video games, it is undeniable that games as a whole have affected our culture over the last 20 years. In the late 1970s, games like Pong revolutionized arcades, and in the 1980s, Nintendo revolutionized our living rooms with Super Mario Bros. Our generation grew up with names like Atari, Nintendo and Sega. The culture of video games has boomed in the past 5 years with the recent console wars between Microsoft, Nintendo, and Sony. With the increase of video game fans came an increase in people writing and drawing about their favorite video hobby: enter Gaming Webcomics, a genre that is not so easily classified. What are Gaming Webcomics, what are they all about, and where are they going?

Dave and Damonk: An interview with the creator of Bob and George by Damonk


Department: Interviews

David Anez has been messing with pixels before messing with pixels became cool. His landmark Sprite-based comic, Bob and George, actually wasn't even supposed to BE a comic about a hero and cast of characters awfully similar to a certain Capcom game. It inadvertently became one of the first Sprite webcomics on the web, and certainly the first one to really pioneer and spark the masses of Sprite comics out there now. Almost four years after this "accidental" genesis, Anez tells us about how it all started, and why his webcomic is exactly what it is.