Archive - Mar 1, 2005

Don't Try and Tell Me Penny Arcade Ain't A-List


Penny Arcade's Tycho posts about a blogger who took the bold step of adopting the "beg for change so I can do this fulltime" business plan. In this case, Tycho nails the self-importance of the blogosphere pretty well as webcomic creators are for the most part further along in business experimentation then other micro-publishing fields (this may have a lot to do with the lack of opportunity in "macro-publishing" in the comics field, but I digress...).

Also in regards to T Campbell's last "History of Webcomics" installment, I believe Tycho (and Gabe had mentioned it to me earlier) is right in that although Something Positive gets a lot of credit for doing one of the first successful pledge drives, Penny Arcade did it first.

Spiderman's Bible Stories


This is funny. 'Nuff said.

Six Years of Superosity


Superosity hits its six birthday - heading into "Year Seven" - and given Chris Crosby's perfect updating record likely to march on into infinity.

GRAFIK DYNAMO: A Surreal Experience


Grafik Dynamo created by Kate Armstrong and Michael Tippett is a dynamic webcomic that loads images from Live Journal and generates random narrative boxes and speech bubbles to display along the images.

Other examples of this approach exist on the web, but most of them are not funded in part by the Andy Warhol Foundation for the Visual Arts.

KEENSPACE NEWLETTER NOW UP!


The first issue of a new Keenspace Newsletter is out with a few pieces on webcomics, including "Hazing the Keenspace Frosh" and reviews of Khaos and Candi.

Domain Name


I'm trying to figure out a new domain name for my comics... apparently my name is all ready taken...stupid doppelgangers...

So, I ask, what makes a good domain name online-comic wise?

If this question is answerable, I'd appreciate some advice.

New 24 Hour Tarquin Comic at E-merl.com


The Conundrunomicon holds many secrets. It also holds many lies. If there's a trick to telling one from the other, then sadly I've yet to find it.

E-merl.com delivers its first update of 2005 with a brand new 24 Hour hypercomic. 24:Three makes use of the latest version of the Tarquin Engine to deliver a snapshot of a comic creator’s mind over 24 sleep deprived hours. It makes about as much sense as you’d expect, given the circumstances.