This week (uh, again) in Smithson:
23 Skidoo - despite their supernatural tracking powers - have apparently lost Micki and Chuck in the forest, and given up the chase. But where did Micki and Chuck actually get to?
I've always though that the majority of webcomics were gamer comics. Amateurish gamer comics. Even more broadly comics that center on geek culture. I don't think I am alone in this. The gamer comic horde has been the subject of numerous diatribes, rants, and snarky cynical comics. I have come to realize that I am wrong. Dead wrong.
In a perfect world, I would have the patience to create a webcomic, from beginning to end, and then post it like clockwork, on a daily schedule. But it's not a perfect world, and I don' t have a lot of patience.
Over on Talkaboutcomics is an interview with Dale Ingram, the creator of the rock & roll comic Hold My Life. I have had Hold My Life on a list of webcomics I want to write reviews for and I actually have notes on the archives to date (I really just need to sit down and write complete sentences...) It's certainly a webcomic worth checking out and so is the interview.
I only ask because that's what happens to our heroes in this week's instalment of Laughter in Cold Blood, one of the comics I made by rubbing two biros together in the pre-PC days of my youth.
Yes, those fiendish one-legged Welsh monsters have taken three of our crew captive. See what cruel fate awaits them in the latest two pages to be posted at Broken Voice Comics and tune in next week for our nail-biting conclusion!
Hello, children. Watch this. Go to Google and type in the search phrase World's most dangerous bug and then hit the "I'm Feeling Lucky" button.
The thread currently running on the Byrne board is notable only because it's such a perfect, Platonic example of the genre. It's like a template for all Get Your Girl Into Comics threads on all comic-book forums for all eternity. It's got every one of the essential elements